​​​​​CASH PRIZES (minimum):

Division 1:

1st - $350

2nd - $150

3rd - $75


Division 2:

1st - $150

2nd - $75 

3rd - $25 



TOURNAMENT FORMAT: (subject to change)


ROUND ROBIN:

Participants will be placed into either four or five-man round robin groups. Groups will be determined based on their division level chosen on the registration form page.


BRACKET PLAY:

Participants will be seeded based on their win-loss record and point differential from their round robin games. There will be play-in games that will determine who makes a double-elimination bracket for top cash prizes, and a single-elimination consolation bracket for smaller cash prizes (tournament brackets based on the number of participants). 


RULES:
1. Team Selection & Coin Toss: A manual coin-flip will precede each game. The coin-flip winner will choose the matchup (i.e. the two teams). The coin-flip loser then selects either (a) one of the two teams or (b) his preferred controller. If the coin-flip loser selects his preferred controller, the coin-flip winner selects a team first.
2. “One Matchup Once” Rule: The coin-flip winner can only select a particular matchup once throughout the entire tournament. For instance, if Player A wins the toss and selects Cardinals-Falcons, Player A cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament.
3. Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible. You can access your “change” screen (screen where you check player conditions and make substitutions) only twice per half. This helps speed up the games.
4. WR/TE at RB: A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football. To further clarify, players such as Ernest Givins, Ricky Sanders, and Andre Rison cannot carry the football unless it is a reverse.
5. No Ties/Overtime: No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. If no one scores in the first OT, a new game will begin and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first OT will be the receiving team in the new game (i.e. the second OT).
6. Lurching: Lurching is prohibited. If you want to rush with a DL, you must either go outside the offensive tackle or “popcorn” someone on the offensive line. Note that this rule does not apply to LBs. Here is a video explanation of lurching:













7. Nintendo Malfunctions: If there is an equipment failure in the first half, games will be replayed from the start. If equipment malfunctions in the 2nd half, only the second half is replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or the equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game.
8. Take care of the bar staff!

Saturday, May 18th, 2019 Columbus' 5th Annual Tecmo Super Bowl Tournament

Tecmo Columbus - Tupa Bowl V

RAFFLE PRIZES:


Bo Jackson Autographed Raiders Jersey

Ernest Byner Autographed Browns Jersey

Bo Jackson Tecmo Illuminated Bobblehead

8 NES Video Game Beer Coasters

Chris Spielman Browns Jersey

Bills/Giants Super Bowl XXV Plastic Cups

Super Bowl XXV Commemorative Mug

​…More to Come!